![]() ![]() This isn't the place to find a list of what all the ships look like and what all the weapons do go check out the FTL Wiki page for that information. On this page I'm going to lay out some of the basic strategic concepts for FTL. (Not that there's anything wrong with that - but we don't need EVERY game to have constant checkpoints and hand-holding!) It's easy to see why this indie game turned into such a huge success in a world where most of the huge publishers seem determined to simplify everything for mass market appeal. No amount of grinding will allow you to level your way past obstacles. To make a long story short, FTL is a game that will continue to punish bad choices and poor gameplay until the player manages to improve. Normal difficulty makes for a good challenge that's still winnable most of the time, while the Hard difficulty setting (added in the expansion) requires some luck for even the most skilled players to come out victorious. With a little bit of practice and understanding of FTL's mechanics, the game's lowest difficulty setting of Easy truly is pretty easy to defeat. But like many others out there, I actually enjoy the challenge factor of FTL, and furthermore think that the many of the reviews exaggerate too much. ![]() A lot of people think that the game is way too hard, and I agree that things can be brutally unfair sometimes when the game's random elements go against you. The game's difficulty level is probably the number one complaint from reviewers, both official and user-submitted. There are no checkpoints or save spots, and when your ship is destroyed, the game is over. The game can also be extremely punishing for newcomers and players who don't know what they are doing. No two runs will ever play out in quite the same fashion. FTL's gameplay is therefore based around maximizing the gains from each area in a limited amount of time, with a healthy does of randomness thrown into the mix. There's a time limit for each sector, however, as the rebel fleet will chase down your ship and force you to jump to the next sector. Your crew might fight a battle against another ship, they might gain scrap (the game's currency) as a reward, you may find a new weapon or additional crew members, or something horrible might happen in a random event. Each sector has a series of beacons that function as random encounters from traditional pen and paper RPGs. The goal in FTL is to pilot your spaceship across eight sectors, encountering increasingly difficult ships along the way, and culminating with a boss battle against the rebel flagship at the end of the last sector. ![]() Although it's often called a roguelike game due to the high difficulty level, FTL doesn't really share many features with the genre other than randomly generated maps and death meaning a permanent game over for each particular run. Introduction Faster Than Light: Introductionįaster Than Light (FTL) is an indie real-time strategy game released in 2012, with a free expansion (known officially as the "Advanced Edition") added in 2014. ![]()
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